/*
 * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __BATTLEGROUNDIC_H
#define __BATTLEGROUNDIC_H

class Battleground;

const uint32 BG_IC_Factions[2] =
{
    1732, // Alliance
    1735  // Horde
};

enum creaturesIC
{
    NPC_HIGH_COMMANDER_HALFORD_WYRMBANE = 34924, // Alliance Boss
    NPC_OVERLORD_AGMAR = 34922, // Horde Boss
    NPC_KOR_KRON_GUARD = 34918, // horde guard
    NPC_SEVEN_TH_LEGION_INFANTRY = 34919, // alliance guard
    NPC_KEEP_CANNON  = 34944,
    NPC_DEMOLISHER = 34775,
    NPC_SIEGE_ENGINE_H = 35069,
    NPC_SIEGE_ENGINE_A = 34776,
    NPC_GLAIVE_THROWER_A = 34802,
    NPC_GLAIVE_THROWER_H = 35273,
    NPC_CATAPULT = 34793,
    NPC_HORDE_GUNSHIP_CANNON = 34935,
    NPC_ALLIANCE_GUNSHIP_CANNON = 34929
};

enum gameobjectsIC
{
    GO_ALLIANCE_BANNER = 195396,

    GO_ALLIANCE_GATE_1 = 195699,
    GO_ALLIANCE_GATE_2 = 195698,
    GO_ALLIANCE_GATE_3 = 195700,

    GO_ALLIANCE_GUNSHIP_PORTAL = 195320,

    GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS = 195705,

    GO_BENCH_1 = 186896,
    GO_BENCH_2 = 186922,
    GO_BENCH_3 = 186899,
    GO_BENCH_4 = 186904,
    GO_BENCH_5 = 186897,

    GO_BONFIRE_1 = 195376,
    GO_BONFIRE_2 = 195208,
    GO_BONFIRE_3 = 195210,
    GO_BONFIRE_4 = 195207,
    GO_BONFIRE_5 = 195209,
    GO_BONFIRE_6 = 195377,

    GO_DOCKS_BANNER = 195157,

    GO_DOODAD_HU_PORTCULLIS01 = 195436,

    GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 = 195703,

    GO_DOODAD_PORTCULLISACTIVE01 = 195451,

    GO_DOODAD_PORTCULLISACTIVE02 = 195452,

    GO_DOODAD_VR_PORTCULLIS01 = 195437,

    GO_CHAIR_1 = 195410,
    GO_CHAIR_2 = 195414,
    GO_CHAIR_3 = 160415,
    GO_CHAIR_4 = 195418,
    GO_CHAIR_5 = 195416,
    GO_CHAIR_6 = 160410,
    GO_CHAIR_7 = 160418,
    GO_CHAIR_8 = 160416,
    GO_CHAIR_9 = 160419,

    GO_FLAGPOLE_1 = 195131,
    GO_FLAGPOLE_2 = 195439,
    GO_FLAGPOLE_3 = 195131,

    GO_GUNSHIP_PORTAL_1 = 195371,
    GO_GUNSHIP_PORTAL_2 = 196413,

    GO_HANGAR_BANNER = 195158,

    GO_HORDE_BANNER = 195393,

    GO_HORDE_GATE_1 = 195494,
    GO_HORDE_GATE_2 = 195496,
    GO_HORDE_GATE_3 = 195495,

    GO_HORDE_GUNSHIP_PORTAL = 195326,

    GO_HORDE_GUNSHIP_PORTAL_EFFECTS = 195706,

    GO_HORDE_KEEP_PORTCULLIS = 195223,

    GO_HUGE_SEAFORIUM_BOMB_A = 195332,
    GO_HUGE_SEAFORIUM_BOMB_H = 195333,

    GO_QUARRY_BANNER = 195338,
    GO_REFRESHMENT_PORTAL = 186811,
    GO_SEAFORIUM_BOMBS = 195237,

    GO_STOVE_1 = 174863,
    GO_STOVE_2 = 160411,

    GO_TELEPORTER_1 = 195314, // 195314 H-OUT 66549
    GO_TELEPORTER_2 = 195313, // 195313 H-IN 66548

    GO_TELEPORTER_3 = 195315, // 195315 A-OUT 66549
    GO_TELEPORTER_4 = 195316, // 195316 A-IN 66548

    GO_TELEPORTER_EFFECTS_A = 195701,

    GO_TELEPORTER_EFFECTS_H = 195702,

    GO_WORKSHOP_BANNER = 195133,

    GO_BRAZIER_1 = 195402,
    GO_BRAZIER_2 = 195403,
    GO_BRAZIER_3 = 195425,
    GO_BRAZIER_4 = 195424,

    GO_REFINERY_BANNER = 195343,

    GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 = 195491,

    GO_ALLIANCE_BANNER_DOCK = 195153,
    GO_ALLIANCE_BANNER_DOCK_CONT = 195154,
    GO_HORDE_BANNER_DOCK = 195155,
    GO_HORDE_BANNER_DOCK_CONT = 195156,

    GO_HORDE_BANNER_HANGAR = 195130,
    GO_HORDE_BANNER_HANGAR_CONT = 195145,
    GO_ALLIANCE_BANNER_HANGAR = 195132,
    GO_ALLIANCE_BANNER_HANGAR_CONT= 195144,

    GO_ALLIANCE_BANNER_QUARRY = 195334,
    GO_ALLIANCE_BANNER_QUARRY_CONT = 195335,
    GO_HORDE_BANNER_QUARRY = 195336,
    GO_HORDE_BANNER_QUARRY_CONT = 195337,

    GO_ALLIANCE_BANNER_REFINERY = 195339,
    GO_ALLIANCE_BANNER_REFINERY_CONT = 195340,
    GO_HORDE_BANNER_REFINERY = 195341,
    GO_HORDE_BANNER_REFINERY_CONT = 195342,

    GO_ALLIANCE_BANNER_WORKSHOP = 195149,
    GO_ALLIANCE_BANNER_WORKSHOP_CONT = 195150,
    GO_HORDE_BANNER_WORKSHOP = 195151,
    GO_HORDE_BANNER_WORKSHOP_CONT = 195152,

    GO_ALLIANCE_BANNER_GRAVEYARD_A = 195396,
    GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT = 195397,
    GO_HORDE_BANNER_GRAVEYARD_A = 195398,
    GO_HORDE_BANNER_GRAVEYARD_A_CONT = 195399,

    GO_ALLIANCE_BANNER_GRAVEYARD_H = 195391,
    GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT = 195392,
    GO_HORDE_BANNER_GRAVEYARD_H = 195393,
    GO_HORDE_BANNER_GRAVEYARD_H_CONT = 195394,

    GO_HORDE_GUNSHIP = 195276,
    GO_ALLIANCE_GUNSHIP = 195121,
};

#define MAX_REINFORCEMENTS 300

enum Times
{
    WORKSHOP_UPDATE_TIME = 180000, // 3 minutes
    DOCKS_UPDATE_TIME = 180000, // not sure if it is 3 minutes
    IC_RESOURCE_TIME = 45000, // not sure, need more research
    CLOSE_DOORS_TIME = 20000,
    BANNER_STATE_CHANGE_TIME = 60000,
    TRANSPORT_PERIOD_TIME = 120000
};

enum Actions
{
    ACTION_TELEPORT_PLAYER_TO_TRANSPORT = 1
};

struct ICNpc
{
    uint32 type;
    uint32 entry;
    uint32 team;
    float x;
    float y;
    float z;
    float o;
};

enum BG_IC_GOs
{
    BG_IC_GO_ALLIANCE_BANNER = 0,

    BG_IC_GO_ALLIANCE_GATE_1,
    BG_IC_GO_ALLIANCE_GATE_2,
    BG_IC_GO_ALLIANCE_GATE_3,

    BG_IC_GO_BENCH_1,
    BG_IC_GO_BENCH_2,
    BG_IC_GO_BENCH_3,
    BG_IC_GO_BENCH_4,
    BG_IC_GO_BENCH_5,

    BG_IC_GO_BONFIRE_1,
    BG_IC_GO_BONFIRE_2,
    BG_IC_GO_BONFIRE_3,
    BG_IC_GO_BONFIRE_4,
    BG_IC_GO_BONFIRE_5,
    BG_IC_GO_BONFIRE_6,

    BG_IC_GO_BRAZIER_1,
    BG_IC_GO_BRAZIER_2,
    BG_IC_GO_BRAZIER_3,
    BG_IC_GO_BRAZIER_4,

    BG_IC_GO_CHAIR_1,
    BG_IC_GO_CHAIR_2,
    BG_IC_GO_CHAIR_3_1,
    BG_IC_GO_CHAIR_4,
    BG_IC_GO_CHAIR_5,
    BG_IC_GO_CHAIR_6_1,
    BG_IC_GO_CHAIR_7,
    BG_IC_GO_CHAIR_3_2,
    BG_IC_GO_CHAIR_6_2,
    BG_IC_GO_CHAIR_8_1,
    BG_IC_GO_CHAIR_8_2,
    BG_IC_GO_CHAIR_9,

    BG_IC_GO_DOCKS_BANNER,

    BG_IC_GO_DOODAD_HU_PORTCULLIS01_1,
    BG_IC_GO_DOODAD_HU_PORTCULLIS01_2,

    BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,

    BG_IC_GO_DOODAD_PORTCULLISACTIVE01,

    BG_IC_GO_DOODAD_PORTCULLISACTIVE02,

    BG_IC_GO_DOODAD_VR_PORTCULLIS01_1,
    BG_IC_GO_DOODAD_VR_PORTCULLIS01_2,

    BG_IC_GO_FLAGPOLE_1_1,
    BG_IC_GO_FLAGPOLE_2_1,
    BG_IC_GO_FLAGPOLE_2_2,
    BG_IC_GO_FLAGPOLE_1_2,
    BG_IC_GO_FLAGPOLE_1_3,
    BG_IC_GO_FLAGPOLE_1_4,
    BG_IC_GO_FLAGPOLE_1_5,

    BG_IC_GO_HANGAR_BANNER,

    BG_IC_GO_HORDE_BANNER,

    BG_IC_GO_HORDE_GATE_1,
    BG_IC_GO_HORDE_GATE_2,
    BG_IC_GO_HORDE_GATE_3,

    BG_IC_GO_HORDE_KEEP_PORTCULLIS,

    BG_IC_GO_QUARRY_BANNER,

    BG_IC_GO_STOVE_1_1,
    BG_IC_GO_STOVE_2_1,
    BG_IC_GO_STOVE_1_2,
    BG_IC_GO_STOVE_2_2,

    BG_IC_GO_WORKSHOP_BANNER,

    BG_IC_GO_REFINERY_BANNER,

    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4,

    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4,

    BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,

    BG_IC_GO_SEAFORIUM_BOMBS_1,
    BG_IC_GO_SEAFORIUM_BOMBS_2,

    BG_IC_GO_HANGAR_TELEPORTER_1,
    BG_IC_GO_HANGAR_TELEPORTER_2,
    BG_IC_GO_HANGAR_TELEPORTER_3,

    BG_IC_GO_TELEPORTER_1_1,
    BG_IC_GO_TELEPORTER_1_2,
    BG_IC_GO_TELEPORTER_2_1,
    BG_IC_GO_TELEPORTER_3_1,
    BG_IC_GO_TELEPORTER_2_2,
    BG_IC_GO_TELEPORTER_4_1,
    BG_IC_GO_TELEPORTER_3_2,
    BG_IC_GO_TELEPORTER_3_3,
    BG_IC_GO_TELEPORTER_4_2,
    BG_IC_GO_TELEPORTER_4_3,
    BG_IC_GO_TELEPORTER_1_3,
    BG_IC_GO_TELEPORTER_2_3,

    BG_IC_GO_TELEPORTER_EFFECTS_A_1,
    BG_IC_GO_TELEPORTER_EFFECTS_A_2,
    BG_IC_GO_TELEPORTER_EFFECTS_A_3,
    BG_IC_GO_TELEPORTER_EFFECTS_A_4,
    BG_IC_GO_TELEPORTER_EFFECTS_A_5,
    BG_IC_GO_TELEPORTER_EFFECTS_A_6,

    BG_IC_GO_TELEPORTER_EFFECTS_H_1,
    BG_IC_GO_TELEPORTER_EFFECTS_H_2,
    BG_IC_GO_TELEPORTER_EFFECTS_H_3,
    BG_IC_GO_TELEPORTER_EFFECTS_H_4,
    BG_IC_GO_TELEPORTER_EFFECTS_H_5,
    BG_IC_GO_TELEPORTER_EFFECTS_H_6,
};

enum BG_IC_NPCs
{
    BG_IC_NPC_OVERLORD_AGMAR = 0,
    BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,
    BG_IC_NPC_KOR_KRON_GUARD_1,
    BG_IC_NPC_KOR_KRON_GUARD_2,
    BG_IC_NPC_KOR_KRON_GUARD_3,
    BG_IC_NPC_KOR_KRON_GUARD_4,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4,
    BG_IC_NPC_KEEP_CANNON_1,
    BG_IC_NPC_KEEP_CANNON_2,
    BG_IC_NPC_KEEP_CANNON_3,
    BG_IC_NPC_KEEP_CANNON_4,
    BG_IC_NPC_KEEP_CANNON_5,
    BG_IC_NPC_KEEP_CANNON_6,
    BG_IC_NPC_KEEP_CANNON_7,
    BG_IC_NPC_KEEP_CANNON_8,
    BG_IC_NPC_KEEP_CANNON_9,
    BG_IC_NPC_KEEP_CANNON_10,
    BG_IC_NPC_KEEP_CANNON_11,
    BG_IC_NPC_KEEP_CANNON_12,
    BG_IC_NPC_KEEP_CANNON_13,
    BG_IC_NPC_KEEP_CANNON_14,
    BG_IC_NPC_KEEP_CANNON_15,
    BG_IC_NPC_KEEP_CANNON_16,
    BG_IC_NPC_KEEP_CANNON_17,
    BG_IC_NPC_KEEP_CANNON_18,
    BG_IC_NPC_KEEP_CANNON_19,
    BG_IC_NPC_KEEP_CANNON_20,
    BG_IC_NPC_KEEP_CANNON_21,
    BG_IC_NPC_KEEP_CANNON_22,
    BG_IC_NPC_KEEP_CANNON_23,
    BG_IC_NPC_KEEP_CANNON_24,
    BG_IC_NPC_KEEP_CANNON_25,

    BG_IC_NPC_SIEGE_ENGINE_A,
    BG_IC_NPC_SIEGE_ENGINE_H,

    BG_IC_NPC_DEMOLISHER_1_A,
    BG_IC_NPC_DEMOLISHER_2_A,
    BG_IC_NPC_DEMOLISHER_3_A,
    BG_IC_NPC_DEMOLISHER_4_A,

    BG_IC_NPC_DEMOLISHER_1_H,
    BG_IC_NPC_DEMOLISHER_2_H,
    BG_IC_NPC_DEMOLISHER_3_H,
    BG_IC_NPC_DEMOLISHER_4_H,

    BG_IC_NPC_GLAIVE_THROWER_1_A,
    BG_IC_NPC_GLAIVE_THROWER_2_A,
    BG_IC_NPC_GLAIVE_THROWER_1_H,
    BG_IC_NPC_GLAIVE_THROWER_2_H,

    BG_IC_NPC_CATAPULT_1_A,
    BG_IC_NPC_CATAPULT_2_A,
    BG_IC_NPC_CATAPULT_3_A,
    BG_IC_NPC_CATAPULT_4_A,

    BG_IC_NPC_CATAPULT_1_H,
    BG_IC_NPC_CATAPULT_2_H,
    BG_IC_NPC_CATAPULT_3_H,
    BG_IC_NPC_CATAPULT_4_H,

    BG_IC_NPC_SPIRIT_GUIDE_1,
    BG_IC_NPC_SPIRIT_GUIDE_2,
    BG_IC_NPC_SPIRIT_GUIDE_3,
    BG_IC_NPC_SPIRIT_GUIDE_4,
    BG_IC_NPC_SPIRIT_GUIDE_5,
    BG_IC_NPC_SPIRIT_GUIDE_6,
    BG_IC_NPC_SPIRIT_GUIDE_7,
};

enum BannersTypes
{
    BANNER_A_CONTROLLED,
    BANNER_A_CONTESTED,
    BANNER_H_CONTROLLED,
    BANNER_H_CONTESTED
};

enum BG_IC_MaxSpawns
{
    MAX_NORMAL_GAMEOBJECTS_SPAWNS = BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01+1,
    MAX_NORMAL_NPCS_SPAWNS = BG_IC_NPC_KEEP_CANNON_25+1,
    MAX_WORKSHOP_SPAWNS = 10,
    MAX_DOCKS_SPAWNS = 12,
    MAX_SPIRIT_GUIDES_SPAWNS = 7,
    MAX_HANGAR_TELEPORTERS_SPAWNS = 3,
    MAX_AIRSHIPS_SPAWNS = 2,
    MAX_FORTRESS_GATES_SPAWNS = 6,
    MAX_FORTRESS_TELEPORTERS_SPAWNS = 24,

    // docks
    MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION = 2,
    MAX_CATAPULTS_SPAWNS_PER_FACTION = 4,

    // workshop
    MAX_DEMOLISHERS_SPAWNS_PER_FACTION = 4,
    MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION = 2
};

const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]=
{
    {BG_IC_NPC_OVERLORD_AGMAR,NPC_OVERLORD_AGMAR,TEAM_HORDE,1295.44f,-765.733f,70.0541f,0.0f},//Overlord Agmar 1
    {BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,TEAM_ALLIANCE,224.983f,-831.573f,60.9034f,0.0f},//High Commander Halford Wyrmbane 2
    {BG_IC_NPC_KOR_KRON_GUARD_1,NPC_KOR_KRON_GUARD,TEAM_HORDE,1296.01f,-773.256f,69.958f,0.292168f}, // 3
    {BG_IC_NPC_KOR_KRON_GUARD_2,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.94f,-757.756f,69.9587f,6.02165f}, // 4
    {BG_IC_NPC_KOR_KRON_GUARD_3,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.09f,-760.927f,69.9587f,5.94311f}, // 5
    {BG_IC_NPC_KOR_KRON_GUARD_4,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.13f,-769.7f,69.95f,0.34f}, // 6

    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.969f,-822.958f,60.8151f,0.46337f}, // 7
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,224.211f,-826.952f,60.8188f,6.25961f}, // 8
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.119f,-838.386f,60.8145f,5.64857f}, // 9
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.889f,-835.102f,60.8201f,6.21642f},// 10

    {BG_IC_NPC_KEEP_CANNON_1,NPC_KEEP_CANNON,TEAM_ALLIANCE,415.825f,-754.634f,87.799f,1.78024f},// 11
    {BG_IC_NPC_KEEP_CANNON_2,NPC_KEEP_CANNON,TEAM_ALLIANCE,410.142f,-755.332f,87.7991f,1.78024f},// 12
    {BG_IC_NPC_KEEP_CANNON_3,NPC_KEEP_CANNON,TEAM_ALLIANCE,424.33f,-879.352f,88.0446f,0.436332f},// 13
    {BG_IC_NPC_KEEP_CANNON_4,NPC_KEEP_CANNON,TEAM_ALLIANCE,425.602f,-786.646f,87.7991f,5.74213f},// 14
    {BG_IC_NPC_KEEP_CANNON_5,NPC_KEEP_CANNON,TEAM_ALLIANCE,426.743f,-884.939f,87.9613f,0.436332f},// 15
    {BG_IC_NPC_KEEP_CANNON_6,NPC_KEEP_CANNON,TEAM_ALLIANCE,404.736f,-755.495f,87.7989f,1.78024f},// 16
    {BG_IC_NPC_KEEP_CANNON_7,NPC_KEEP_CANNON,TEAM_ALLIANCE,428.375f,-780.797f,87.7991f,5.79449f},// 17
    {BG_IC_NPC_KEEP_CANNON_8,NPC_KEEP_CANNON,TEAM_ALLIANCE,429.175f,-890.436f,88.0446f,0.436332f},// 18
    {BG_IC_NPC_KEEP_CANNON_9,NPC_KEEP_CANNON,TEAM_ALLIANCE,430.872f,-775.278f,87.7991f,5.88176f},// 19
    {BG_IC_NPC_KEEP_CANNON_10,NPC_KEEP_CANNON,TEAM_ALLIANCE,408.056f,-911.283f,88.0445f,4.64258f},// 20
    {BG_IC_NPC_KEEP_CANNON_11,NPC_KEEP_CANNON,TEAM_ALLIANCE,413.609f,-911.566f,88.0447f,4.66003f},// 21
    {BG_IC_NPC_KEEP_CANNON_12,NPC_KEEP_CANNON,TEAM_ALLIANCE,402.554f,-910.557f,88.0446f,4.57276f},// 22

    {BG_IC_NPC_KEEP_CANNON_13,NPC_KEEP_CANNON,TEAM_HORDE,1158.91f,-660.144f,87.9332f,0.750492f},// 23
    {BG_IC_NPC_KEEP_CANNON_14,NPC_KEEP_CANNON,TEAM_HORDE,1156.22f,-866.809f,87.8754f,5.27089f},// 24
    {BG_IC_NPC_KEEP_CANNON_15,NPC_KEEP_CANNON,TEAM_HORDE,1163.74f,-663.67f,88.3571f,0.558505f},// 25
    {BG_IC_NPC_KEEP_CANNON_16,NPC_KEEP_CANNON,TEAM_HORDE,1135.18f,-683.896f,88.0409f,3.9619f},// 26
    {BG_IC_NPC_KEEP_CANNON_17,NPC_KEEP_CANNON,TEAM_HORDE,1138.91f,-836.359f,88.3728f,2.18166f},// 27
    {BG_IC_NPC_KEEP_CANNON_18,NPC_KEEP_CANNON,TEAM_HORDE,1162.08f,-863.717f,88.358f,5.48033f},// 28
    {BG_IC_NPC_KEEP_CANNON_19,NPC_KEEP_CANNON,TEAM_HORDE,1167.13f,-669.212f,87.9682f,0.383972f},// 29
    {BG_IC_NPC_KEEP_CANNON_20,NPC_KEEP_CANNON,TEAM_HORDE,1137.72f,-688.517f,88.4023f,3.9619f},// 30
    {BG_IC_NPC_KEEP_CANNON_21,NPC_KEEP_CANNON,TEAM_HORDE,1135.29f,-840.878f,88.0252f,2.30383f},// 31
    {BG_IC_NPC_KEEP_CANNON_22,NPC_KEEP_CANNON,TEAM_HORDE,1144.33f,-833.309f,87.9268f,2.14675f},// 32
    {BG_IC_NPC_KEEP_CANNON_23,NPC_KEEP_CANNON,TEAM_HORDE,1135.29f,-840.878f,88.0252f,2.30383f},// 33
    {BG_IC_NPC_KEEP_CANNON_24,NPC_KEEP_CANNON,TEAM_HORDE,1142.59f,-691.946f,87.9756f,3.9619f},// 34
    {BG_IC_NPC_KEEP_CANNON_25,NPC_KEEP_CANNON,TEAM_HORDE,1166.13f,-858.391f,87.9653f,5.63741f},// 35
};

const Position BG_IC_WorkshopVehicles[5] =
{
    {751.8281f, -852.732666f, 12.5250978f, 1.46607661f}, // Demolisher
    {761.809f, -854.2274f, 12.5263243f, 1.46607661f}, // Demolisher
    {783.4722f, -853.9601f, 12.54775f, 1.71042264f}, // Demolisher
    {793.055542f, -852.71875f, 12.5671329f, 1.71042264f}, // Demolisher
    {773.680542f, -884.092041f, 16.8090363f, 1.58824956f} // Siege Engine
};

const Position BG_IC_DocksVehiclesGlaives[2] =
{
    { 779.3125f, -342.972229f, 12.2104874f, 4.712389f }, // Glaive Throwers
    { 790.029541f, -342.899323f, 12.2128582f, 4.71238f }, // Glaive Throwers
};

const Position BG_IC_DocksVehiclesCatapults[4] =
{
    {757.283f, -341.7795f, 12.2113762f, 4.729842f}, // Catapults
    {766.947937f, -342.053833f, 12.2009945f, 4.694f}, // Catapults
    {800.3785f, -342.607635f, 12.1669979f, 4.6774f}, // Catapults
    {810.7257f, -342.083344f, 12.1675768f, 4.6600f}, // Catapults
};

const Position BG_IC_HangarTeleporters[3] =
{
    {827.958f,-994.467f,134.071f,0.0f}, // Gunship Portal
    {738.613f,-1106.58f,134.745f,2.54818f}, // Gunship Portal
    {672.283f,-1156.99f,133.706f,1.37881f}, // Gunship Portal
};

struct ICGo
{
    uint32 type;
    uint32 entry;
    float x;
    float y;
    float z;
    float o;
};

const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] =
{
    {BG_IC_GO_TELEPORTER_1_1,GO_TELEPORTER_1,1143.25f,-779.599f,48.629f,1.64061f}, // Teleporter
    {BG_IC_GO_TELEPORTER_1_2,GO_TELEPORTER_1,1236.53f,-669.415f,48.2729f,0.104719f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_1,GO_TELEPORTER_2,1233.27f,-844.526f,48.8824f,-0.0174525f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_1,GO_TELEPORTER_3,311.92f,-913.972f,48.8159f,3.08918f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_2,GO_TELEPORTER_2,1235.53f,-683.872f,49.304f,-3.08918f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_1,GO_TELEPORTER_4,397.089f,-859.382f,48.8993f,1.64061f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_2,GO_TELEPORTER_3,324.635f,-749.128f,49.3602f,0.0174525f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_3,GO_TELEPORTER_3,425.675f,-857.09f,48.5104f,-1.6057f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_2,GO_TELEPORTER_4,323.54f,-888.361f,48.9197f,0.0349063f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_3,GO_TELEPORTER_4,326.285f,-777.366f,49.0208f,3.12412f}, // Teleporter
    {BG_IC_GO_TELEPORTER_1_3,GO_TELEPORTER_1,1235.09f,-857.898f,48.9163f,3.07177f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_3,GO_TELEPORTER_2,1158.76f,-746.182f,48.6277f,-1.51844f}, // Teleporter

    {BG_IC_GO_TELEPORTER_EFFECTS_A_1,GO_TELEPORTER_EFFECTS_A,425.686f,-857.092f,48.51f,-1.62316f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_2,GO_TELEPORTER_EFFECTS_A,324.634f,-749.148f,49.359f,0.0174525f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_3,GO_TELEPORTER_EFFECTS_A,311.911f,-913.986f,48.8157f,3.08918f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_4,GO_TELEPORTER_EFFECTS_A,326.266f,-777.347f,49.0215f,3.12412f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_5,GO_TELEPORTER_EFFECTS_A,323.55f,-888.347f,48.9198f,0.0174525f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_6,GO_TELEPORTER_EFFECTS_A,397.116f,-859.378f,48.8989f,1.64061f}, // Teleporter Effects (Alliance)

    {BG_IC_GO_TELEPORTER_EFFECTS_H_1,GO_TELEPORTER_EFFECTS_H,1143.25f,-779.623f,48.6291f,1.62316f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_2,GO_TELEPORTER_EFFECTS_H,1158.64f,-746.148f,48.6277f,-1.50098f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_3,GO_TELEPORTER_EFFECTS_H,1233.25f,-844.573f,48.8836f,0.0174525f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_4,GO_TELEPORTER_EFFECTS_H,1235.07f,-857.957f,48.9163f,3.05433f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_5,GO_TELEPORTER_EFFECTS_H,1236.46f,-669.344f,48.2684f,0.087266f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_6,GO_TELEPORTER_EFFECTS_H,1235.6f,-683.806f,49.3028f,-3.07177f}, // Teleporter Effects (Horde)
};

const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
{
    {BG_IC_GO_ALLIANCE_GATE_1,GO_ALLIANCE_GATE_1,351.615f,-762.75f,48.9162f,-1.5708f}, // Alliance Gate || Left
    {BG_IC_GO_ALLIANCE_GATE_2,GO_ALLIANCE_GATE_2,351.024f,-903.326f,48.9247f,1.5708f}, // Alliance Gate || Right
    {BG_IC_GO_ALLIANCE_GATE_3,GO_ALLIANCE_GATE_3,413.479f,-833.95f,48.5238f,3.14159f}, // Alliance Gate || Front

    {BG_IC_GO_HORDE_GATE_1,GO_HORDE_GATE_1,1150.9f,-762.606f,47.5077f,3.14159f}, // Horde Gate || Front
    {BG_IC_GO_HORDE_GATE_2,GO_HORDE_GATE_2,1218.74f,-851.155f,48.2533f,-1.5708f}, // Horde Gate || Left
    {BG_IC_GO_HORDE_GATE_3,GO_HORDE_GATE_3,1217.9f,-676.948f,47.6341f,1.5708f}, // Horde Gate || Right

    {BG_IC_GO_HORDE_BANNER,GO_HORDE_BANNER,1284.76f,-705.668f,48.9163f,-3.08918f}, // Horde Banner
    {BG_IC_GO_ALLIANCE_BANNER,GO_ALLIANCE_BANNER,299.153f,-784.589f,48.9162f,-0.157079f}, // Alliance Banner

    {BG_IC_GO_WORKSHOP_BANNER,GO_WORKSHOP_BANNER,776.229f,-804.283f,6.45052f,1.6057f}, // Workshop Banner
    {BG_IC_GO_DOCKS_BANNER,GO_DOCKS_BANNER,726.385f,-360.205f,17.8153f,-1.62316f}, // Docks Banner
    {BG_IC_GO_HANGAR_BANNER,GO_HANGAR_BANNER,807.78f,-1000.07f,132.381f,-1.93732f}, // Hangar Banner
    {BG_IC_GO_QUARRY_BANNER,GO_QUARRY_BANNER,251.016f,-1159.32f,17.2376f,-2.25147f}, // Quarry Banner
    {BG_IC_GO_REFINERY_BANNER,GO_REFINERY_BANNER,1269.5f,-400.809f,37.6253f,-1.76278f}, // Refinery Banner

    {BG_IC_GO_BENCH_1,GO_BENCH_1,834.208f,-461.826f,22.3067f,1.5708f}, // Bench
    {BG_IC_GO_BENCH_2,GO_BENCH_2,826.153f,-461.985f,22.5149f,1.5708f}, // Bench
    {BG_IC_GO_BENCH_3,GO_BENCH_3,817.446f,-470.47f,25.372f,-1.56207f}, // Bench
    {BG_IC_GO_BENCH_4,GO_BENCH_4,827.001f,-474.415f,25.372f,1.57952f}, // Bench
    {BG_IC_GO_BENCH_5,GO_BENCH_5,819.264f,-461.961f,22.7614f,1.57952f}, // Bench

    {BG_IC_GO_BONFIRE_1,GO_BONFIRE_1,1162.91f,-734.578f,48.8948f,-2.9845f}, // Bonfire
    {BG_IC_GO_BONFIRE_2,GO_BONFIRE_2,1282.34f,-799.762f,87.1357f,-3.13286f}, // Bonfire
    {BG_IC_GO_BONFIRE_3,GO_BONFIRE_3,1358.06f,-732.178f,87.1606f,-3.13284f}, // Bonfire
    {BG_IC_GO_BONFIRE_4,GO_BONFIRE_4,1281.76f,-732.844f,87.1574f,-3.13246f}, // Bonfire
    {BG_IC_GO_BONFIRE_5,GO_BONFIRE_5,1358.81f,-797.899f,87.2953f,3.13312f}, // Bonfire
    {BG_IC_GO_BONFIRE_6,GO_BONFIRE_6,1162.21f,-790.543f,48.9162f,2.27765f}, // Bonfire

    {BG_IC_GO_BRAZIER_1,GO_BRAZIER_1,1262.21f,-751.358f,48.8133f,2.26893f}, // Brazier
    {BG_IC_GO_BRAZIER_2,GO_BRAZIER_2,1262.58f,-781.861f,48.8132f,2.04203f}, // Brazier
    {BG_IC_GO_BRAZIER_3,GO_BRAZIER_3,223.818f,-839.352f,60.7917f,1.09083f}, // Brazier
    {BG_IC_GO_BRAZIER_4,GO_BRAZIER_4,224.277f,-822.77f,60.7917f,2.06822f}, // Brazier

    {BG_IC_GO_CHAIR_1,GO_CHAIR_1,632.876f,-282.461f,5.45364f,-0.851094f}, // Chair
    {BG_IC_GO_CHAIR_2,GO_CHAIR_2,635.796f,-276.295f,5.48659f,-3.03273f}, // Chair
    {BG_IC_GO_CHAIR_3_1,GO_CHAIR_3,762.245f,-444.795f,22.8526f,-1.98095f}, // Chair
    {BG_IC_GO_CHAIR_4,GO_CHAIR_4,632.156f,-304.503f,5.4879f,1.15603f}, // Chair
    {BG_IC_GO_CHAIR_5,GO_CHAIR_5,643.86f,-270.204f,5.48898f,2.36903f}, // Chair
    {BG_IC_GO_CHAIR_6_1,GO_CHAIR_6,902.234f,-455.508f,18.3935f,-1.00356f}, // Chair
    {BG_IC_GO_CHAIR_7,GO_CHAIR_7,810.237f,-461.2f,25.4627f,1.5708f}, // Chair
    {BG_IC_GO_CHAIR_3_2,GO_CHAIR_3,1117.19f,-365.674f,18.8456f,0.968657f}, // Chair
    {BG_IC_GO_CHAIR_6_2,GO_CHAIR_6,1066.19f,-337.214f,18.8225f,0.453785f}, // Chair
    {BG_IC_GO_CHAIR_8_1,GO_CHAIR_8,798.324f,-444.951f,22.5601f,-1.02102f}, // Chair
    {BG_IC_GO_CHAIR_8_2,GO_CHAIR_8,1081.81f,-358.637f,18.5531f,1.92859f}, // Chair
    {BG_IC_GO_CHAIR_9,GO_CHAIR_9,814.931f,-470.816f,33.6373f,-3.12412f}, // Chair

    {BG_IC_GO_DOODAD_HU_PORTCULLIS01_1,GO_DOODAD_HU_PORTCULLIS01,401.024f,-780.724f,49.9482f,-2.52896f}, // Doodad_HU_Portcullis01
    {BG_IC_GO_DOODAD_HU_PORTCULLIS01_2,GO_DOODAD_HU_PORTCULLIS01,399.802f,-885.208f,50.1939f,2.516f}, // Doodad_HU_Portcullis01

    {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,413.479f,-833.95f,48.5238f,3.14159f}, // Doodad_ND_Human_Gate_ClosedFX_Door01

    {BG_IC_GO_DOODAD_PORTCULLISACTIVE01,GO_DOODAD_PORTCULLISACTIVE01,-832.595f,51.4109f,-0.0261791f, 0.0f}, // Doodad_PortcullisActive01

    {BG_IC_GO_DOODAD_PORTCULLISACTIVE02,GO_DOODAD_PORTCULLISACTIVE02,273.033f,-832.199f,51.4109f,-0.0261791f}, // Doodad_PortcullisActive02

    {BG_IC_GO_DOODAD_VR_PORTCULLIS01_1,GO_DOODAD_VR_PORTCULLIS01,1156.89f,-843.998f,48.6322f,0.732934f}, // Doodad_VR_Portcullis01
    {BG_IC_GO_DOODAD_VR_PORTCULLIS01_2,GO_DOODAD_VR_PORTCULLIS01,1157.05f,-682.36f,48.6322f,-0.829132f}, // Doodad_VR_Portcullis01

    {BG_IC_GO_FLAGPOLE_1_1,GO_FLAGPOLE_1,-400.809f,37.6253f,-1.76278f, 0.0f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_2_1,GO_FLAGPOLE_2,1284.76f,-705.668f,48.9163f,-3.08918f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_2_2,GO_FLAGPOLE_2,299.153f,-784.589f,48.9162f,-0.157079f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_2,GO_FLAGPOLE_1,726.385f,-360.205f,17.8153f,-1.6057f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_3,GO_FLAGPOLE_1,807.78f,-1000.07f,132.381f,-1.91986f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_4,GO_FLAGPOLE_1,776.229f,-804.283f,6.45052f,1.6057f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_5,GO_FLAGPOLE_1,251.016f,-1159.32f,17.2376f,-2.25147f}, // Flagpole

    {BG_IC_GO_HORDE_KEEP_PORTCULLIS,GO_HORDE_KEEP_PORTCULLIS,1283.05f,-765.878f,50.8297f,-3.13286f}, // Horde Keep Portcullis

    {BG_IC_GO_STOVE_1_1,GO_STOVE_1,903.291f,-457.345f,18.1356f,2.23402f}, // Stove
    {BG_IC_GO_STOVE_2_1,GO_STOVE_2,761.462f,-446.684f,22.5602f,0.244344f}, // Stove
    {BG_IC_GO_STOVE_1_2,GO_STOVE_1,11068.13f,-336.373f,18.5647f,-2.59181f}, // Stove
    {BG_IC_GO_STOVE_2_2,GO_STOVE_2,1118.32f,-363.969f,18.5532f,-3.08918f}, // Stove

    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1,GO_HUGE_SEAFORIUM_BOMB_A,297.3212f,-851.321167f,48.91627f,-0.94247663f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2,GO_HUGE_SEAFORIUM_BOMB_A,298.104156f,-861.026062f,48.916275f,-2.75761318f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3,GO_HUGE_SEAFORIUM_BOMB_A,300.371521f,-818.732666f,48.91625f,0.785396755f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4,GO_HUGE_SEAFORIUM_BOMB_A,302.1354f,-810.7083f,48.91625f,-1.04719758f},

    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1,GO_HUGE_SEAFORIUM_BOMB_H,1268.30908f, -745.783f, 48.9187775f, 0.785396755f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2,GO_HUGE_SEAFORIUM_BOMB_H,1268.50867f, -738.1215f, 48.9175f, -1.04719758f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3,GO_HUGE_SEAFORIUM_BOMB_H,1273.066f, -786.572937f, 48.9419174f, -0.94247663f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4,GO_HUGE_SEAFORIUM_BOMB_H,1273.849f, -796.2778f, 48.9364281f, -2.75761318f},

    {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,1150.9f,-762.606f,47.0f,3.14159f} // Doodad_ND_WinterOrc_Wall_GateFX_Door01 -> this was not sniffed because I only had alliance sniffs
};

const Position workshopBombs[2] =
{
    {750.601f,-864.597f,13.4754f,1.93731f},
    {785.509f,-864.715f,13.3993f,2.47837f}
};

enum Spells
{
    SPELL_OIL_REFINERY      = 68719,
    SPELL_QUARRY            = 68720,

    SPELL_PARACHUTE = 66656,
    SPELL_SLOW_FALL = 12438,

    SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357,

    SPELL_DRIVING_CREDIT_DEMOLISHER = 68365,
    SPELL_DRIVING_CREDIT_GLAIVE = 68363,
    SPELL_DRIVING_CREDIT_SIEGE = 68364,
    SPELL_DRIVING_CREDIT_CATAPULT = 68362
};

enum BG_IC_Objectives
{
    IC_OBJECTIVE_ASSAULT_BASE   = 245,
    IC_OBJECTIVE_DEFEND_BASE    = 246
};

enum ICWorldStates
{
    BG_IC_ALLIANCE_RENFORT_SET      = 4221,
    BG_IC_HORDE_RENFORT_SET         = 4222,
    BG_IC_ALLIANCE_RENFORT          = 4226,
    BG_IC_HORDE_RENFORT             = 4227,
    BG_IC_GATE_FRONT_H_WS_CLOSED    = 4317,
    BG_IC_GATE_WEST_H_WS_CLOSED     = 4318,
    BG_IC_GATE_EAST_H_WS_CLOSED     = 4319,
    BG_IC_GATE_FRONT_A_WS_CLOSED    = 4328,
    BG_IC_GATE_WEST_A_WS_CLOSED     = 4327,
    BG_IC_GATE_EAST_A_WS_CLOSED     = 4326,
    BG_IC_GATE_FRONT_H_WS_OPEN      = 4322,
    BG_IC_GATE_WEST_H_WS_OPEN       = 4321,
    BG_IC_GATE_EAST_H_WS_OPEN       = 4320,
    BG_IC_GATE_FRONT_A_WS_OPEN      = 4323,
    BG_IC_GATE_WEST_A_WS_OPEN       = 4324,
    BG_IC_GATE_EAST_A_WS_OPEN       = 4325,

    BG_IC_DOCKS_UNCONTROLLED = 4301,
    BG_IC_DOCKS_CONFLICT_A = 4305,
    BG_IC_DOCKS_CONFLICT_H = 4302,
    BG_IC_DOCKS_CONTROLLED_A = 4304,
    BG_IC_DOCKS_CONTROLLED_H = 4303,

    BG_IC_HANGAR_UNCONTROLLED = 4296,
    BG_IC_HANGAR_CONFLICT_A = 4300,
    BG_IC_HANGAR_CONFLICT_H = 4297,
    BG_IC_HANGAR_CONTROLLED_A = 4299,
    BG_IC_HANGAR_CONTROLLED_H = 4298,

    BG_IC_QUARRY_UNCONTROLLED = 4306,
    BG_IC_QUARRY_CONFLICT_A = 4310,
    BG_IC_QUARRY_CONFLICT_H = 4307,
    BG_IC_QUARRY_CONTROLLED_A = 4309,
    BG_IC_QUARRY_CONTROLLED_H = 4308,

    BG_IC_REFINERY_UNCONTROLLED = 4311,
    BG_IC_REFINERY_CONFLICT_A = 4315,
    BG_IC_REFINERY_CONFLICT_H = 4312,
    BG_IC_REFINERY_CONTROLLED_A = 4314,
    BG_IC_REFINERY_CONTROLLED_H = 4313,

    BG_IC_WORKSHOP_UNCONTROLLED = 4294,
    BG_IC_WORKSHOP_CONFLICT_A = 4228,
    BG_IC_WORKSHOP_CONFLICT_H = 4293,
    BG_IC_WORKSHOP_CONTROLLED_A = 4229,
    BG_IC_WORKSHOP_CONTROLLED_H = 4230,

    BG_IC_ALLIANCE_KEEP_UNCONTROLLED = 4341,
    BG_IC_ALLIANCE_KEEP_CONFLICT_A = 4342,
    BG_IC_ALLIANCE_KEEP_CONFLICT_H = 4343,
    BG_IC_ALLIANCE_KEEP_CONTROLLED_A = 4339,
    BG_IC_ALLIANCE_KEEP_CONTROLLED_H = 4340,

    BG_IC_HORDE_KEEP_UNCONTROLLED = 4346,
    BG_IC_HORDE_KEEP_CONFLICT_A = 4347,
    BG_IC_HORDE_KEEP_CONFLICT_H = 4348,
    BG_IC_HORDE_KEEP_CONTROLLED_A = 4344,
    BG_IC_HORDE_KEEP_CONTROLLED_H = 4345
};

enum BG_IC_GateState
{
    BG_IC_GATE_OK = 1,
    BG_IC_GATE_DAMAGED = 2,
    BG_IC_GATE_DESTROYED = 3
};

enum ICDoorList
{
    BG_IC_H_FRONT,
    BG_IC_H_WEST,
    BG_IC_H_EAST,
    BG_IC_A_FRONT,
    BG_IC_A_WEST,
    BG_IC_A_EAST,
    BG_IC_MAXDOOR,
};

enum ICNodePointType
{
    NODE_TYPE_REFINERY,
    NODE_TYPE_QUARRY,
    NODE_TYPE_DOCKS,
    NODE_TYPE_HANGAR,
    NODE_TYPE_WORKSHOP,

    // Graveyards
    NODE_TYPE_GRAVEYARD_A,
    NODE_TYPE_GRAVEYARD_H,

    MAX_NODE_TYPES
};

enum ICNodeState
{
    NODE_STATE_UNCONTROLLED = 0,
    NODE_STATE_CONFLICT_A,
    NODE_STATE_CONFLICT_H,
    NODE_STATE_CONTROLLED_A,
    NODE_STATE_CONTROLLED_H
};

const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 1485, 1486, 1483, 1484};

const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f};
const Position TeleportToTransportPosition = {661.0f,-1244.0f,288.0f,0.0f};

const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] =
{
    {0.0f, 0.0f, 0.0f, 0.0f},                     // no grave
    {0.0f, 0.0f, 0.0f, 0.0f},                     // no grave
    {629.57f, -279.83f, 11.33f, 0.0f},            // dock
    {780.729f, -1103.08f, 135.51f, 2.27f},        // hangar
    {775.74f, -652.77f, 9.31f, 4.27f},            // workshop
    {278.42f, -883.20f, 49.89f, 1.53f},           // alliance starting base
    {1300.91f, -834.04f, 48.91f, 1.69f},          // horde starting base
    {438.86f, -310.04f, 51.81f, 5.87f},           // last resort alliance
    {1148.65f, -1250.98f, 16.60f, 1.74f},         // last resort horde
};

const Position hordeGunshipPassengers[5] =
{
    {-21.401f, -31.343f, 34.173f, 4.62057f},
    {-12.1064f, -31.9697f, 34.3807f, 4.62057f},
    {-2.4877f, -31.9885f, 34.8384f, 4.62057f},
    {10.2664f, -32.0713f, 35.7357f, 4.62057f},
    {19.4636f, -30.794f, 36.2254f, 4.83106f}
};

const Position allianceGunshipPassengers[5] =
{
    {-41.7122f, 23.1838f, 22.5605f, 1.60659f},
    {-31.0354f, 25.1286f, 21.6921f, 1.60659f},
    {-21.4492f, 25.8326f, 21.6309f, 1.60659f},
    {-12.4734f, 26.321f, 21.6237f, 1.60659f},
    {-2.81125f, 26.2077f, 21.6566f, 1.60659f}
};

// I.E: Hangar, Quarry, Graveyards .. etc
struct ICNodePoint
{
    uint32 gameobject_type; // with this we will get the GameObject of that point
    uint32 gameobject_entry; // what gamoebject entry is active here.
    uint8 faction; // who has this node
    ICNodePointType nodeType; // here we can specify if it is graveyards, hangar etc...
    uint32 banners[4]; // the banners that have this point
    bool needChange; // this is used for the 1 minute time period after the point is captured
    uint32 timer; // the same use for needChange
    uint32 last_entry; // the last gameobject_entry
    uint32 worldStates[5]; // the worldstates that represent the node in the map
    ICNodeState nodeState;
    uint32 string;
};

const ICNodePoint nodePointInitial[7] =
{
    {BG_IC_GO_REFINERY_BANNER,GO_REFINERY_BANNER,TEAM_NEUTRAL,NODE_TYPE_REFINERY,{GO_ALLIANCE_BANNER_REFINERY,GO_ALLIANCE_BANNER_REFINERY_CONT,GO_HORDE_BANNER_REFINERY,GO_HORDE_BANNER_REFINERY_CONT},false,0,0,{BG_IC_REFINERY_UNCONTROLLED,BG_IC_REFINERY_CONFLICT_A,BG_IC_REFINERY_CONFLICT_H,BG_IC_REFINERY_CONTROLLED_A,BG_IC_REFINERY_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_REFINERY},
    {BG_IC_GO_QUARRY_BANNER,GO_QUARRY_BANNER,TEAM_NEUTRAL,NODE_TYPE_QUARRY, {GO_ALLIANCE_BANNER_QUARRY,GO_ALLIANCE_BANNER_QUARRY_CONT,GO_HORDE_BANNER_QUARRY,GO_HORDE_BANNER_QUARRY_CONT},false,0,0,{BG_IC_QUARRY_UNCONTROLLED,BG_IC_QUARRY_CONFLICT_A,BG_IC_QUARRY_CONFLICT_H,BG_IC_QUARRY_CONTROLLED_A,BG_IC_QUARRY_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_QUARRY},
    {BG_IC_GO_DOCKS_BANNER,GO_DOCKS_BANNER,TEAM_NEUTRAL,NODE_TYPE_DOCKS, {GO_ALLIANCE_BANNER_DOCK,GO_ALLIANCE_BANNER_DOCK_CONT,GO_HORDE_BANNER_DOCK,GO_HORDE_BANNER_DOCK_CONT},false,0,0,{BG_IC_DOCKS_UNCONTROLLED, BG_IC_DOCKS_CONFLICT_A, BG_IC_DOCKS_CONFLICT_H, BG_IC_DOCKS_CONTROLLED_A,BG_IC_DOCKS_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_DOCKS},
    {BG_IC_GO_HANGAR_BANNER,GO_HANGAR_BANNER,TEAM_NEUTRAL,NODE_TYPE_HANGAR, {GO_ALLIANCE_BANNER_HANGAR,GO_ALLIANCE_BANNER_HANGAR_CONT,GO_HORDE_BANNER_HANGAR,GO_HORDE_BANNER_HANGAR_CONT},false,0,0,{BG_IC_HANGAR_UNCONTROLLED,BG_IC_HANGAR_CONFLICT_A, BG_IC_HANGAR_CONFLICT_H, BG_IC_HANGAR_CONTROLLED_A, BG_IC_HANGAR_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_HANGAR},
    {BG_IC_GO_WORKSHOP_BANNER,GO_WORKSHOP_BANNER,TEAM_NEUTRAL, NODE_TYPE_WORKSHOP, {GO_ALLIANCE_BANNER_WORKSHOP,GO_ALLIANCE_BANNER_WORKSHOP_CONT,GO_HORDE_BANNER_WORKSHOP,GO_HORDE_BANNER_WORKSHOP_CONT},false,0,0,{BG_IC_WORKSHOP_UNCONTROLLED,BG_IC_WORKSHOP_CONFLICT_A,BG_IC_WORKSHOP_CONFLICT_H,BG_IC_WORKSHOP_CONTROLLED_A,BG_IC_WORKSHOP_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_WORKSHOP},
    {BG_IC_GO_ALLIANCE_BANNER,GO_ALLIANCE_BANNER,TEAM_ALLIANCE,NODE_TYPE_GRAVEYARD_A, {GO_ALLIANCE_BANNER_GRAVEYARD_A,GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT,GO_HORDE_BANNER_GRAVEYARD_A,GO_HORDE_BANNER_GRAVEYARD_A_CONT},false,0,0,{BG_IC_ALLIANCE_KEEP_UNCONTROLLED,BG_IC_ALLIANCE_KEEP_CONFLICT_A,BG_IC_ALLIANCE_KEEP_CONFLICT_H,BG_IC_ALLIANCE_KEEP_CONTROLLED_A,BG_IC_ALLIANCE_KEEP_CONTROLLED_H},NODE_STATE_CONTROLLED_A,LANG_BG_IC_ALLIANCE_KEEP},
    {BG_IC_GO_HORDE_BANNER,GO_HORDE_BANNER,TEAM_HORDE,NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H,GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT,GO_HORDE_BANNER_GRAVEYARD_H,GO_HORDE_BANNER_GRAVEYARD_H_CONT},false,0,0,{BG_IC_HORDE_KEEP_UNCONTROLLED,BG_IC_HORDE_KEEP_CONFLICT_A,BG_IC_HORDE_KEEP_CONFLICT_H,BG_IC_HORDE_KEEP_CONTROLLED_A,BG_IC_HORDE_KEEP_CONTROLLED_H},NODE_STATE_CONTROLLED_H,LANG_BG_IC_HORDE_KEEP},
};

enum HonorRewards
{
    RESOURCE_HONOR_AMOUNT = 12,
    WINNER_HONOR_AMOUNT = 500
};

class BattlegroundICScore : public BattlegroundScore
{
    public:
        BattlegroundICScore() : BasesAssaulted(0), BasesDefended(0) {};
        virtual ~BattlegroundICScore() {};
        uint32 BasesAssaulted;
        uint32 BasesDefended;
};

class BattlegroundIC : public Battleground
{
    friend class BattlegroundMgr;

    public:
        BattlegroundIC();
        ~BattlegroundIC();
        void Update(uint32 diff);

        /* inherited from BattlegroundClass */
        virtual void AddPlayer(Player *plr);
        virtual void StartingEventCloseDoors();
        virtual void StartingEventOpenDoors();

        void RemovePlayer(Player *plr,uint64 guid);
        void HandleAreaTrigger(Player *Source, uint32 Trigger);
        bool SetupBattleground();
        void SpawnLeader(uint32 teamid);
        void HandleKillUnit(Creature *unit, Player *killer);
        void HandleKillPlayer(Player* player, Player* killer);
        void EndBattleground(uint32 winner);
        void EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/);

        void EventPlayerDamagedGO(Player* /*plr*/, GameObject* go, uint8 hitType, uint32 destroyedEvent);
        void DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroyedEvent);

        virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);

        /* Scorekeeping */
        void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);

        void FillInitialWorldStates(WorldPacket& data);

        virtual void DoAction(uint32 action, uint64 var);

        virtual void HandlePlayerResurrect(Player* player);

        uint32 GetNodeState(uint8 nodeType) { return (uint8)nodePoint[nodeType].nodeState; }

        virtual bool IsAllNodesConrolledByTeam(uint32 team) const;  // overwrited
    private:
        uint32 closeFortressDoorsTimer;
        bool doorsClosed;
        uint32 docksTimer;
        uint32 resourceTimer;
        uint32 siegeEngineWorkshopTimer;
        uint16 factionReinforcements[2];
        BG_IC_GateState GateStatus[6];
        ICNodePoint nodePoint[7];

        Transport* gunshipAlliance;
        Transport* gunshipHorde;

        uint32 GetNextBanner(ICNodePoint* nodePoint,uint32 team, bool returnDefinitve);

        uint32 GetGateIDFromEntry(uint32 id)
        {
            uint32 i = 0;
            switch(id)
            {
                case GO_HORDE_GATE_1: i = BG_IC_H_FRONT ;break;
                case GO_HORDE_GATE_2: i = BG_IC_H_WEST ;break;
                case GO_HORDE_GATE_3: i = BG_IC_H_EAST ;break;
                case GO_ALLIANCE_GATE_3: i = BG_IC_A_FRONT ;break;
                case GO_ALLIANCE_GATE_1: i = BG_IC_A_WEST ;break;
                case GO_ALLIANCE_GATE_2: i = BG_IC_A_EAST ;break;
            }
            return i;
        }

        uint32 GetWorldStateFromGateEntry(uint32 id, bool open)
        {
            uint32 uws = 0;

            switch(id)
            {
                case GO_HORDE_GATE_1:
                    uws = (open ? BG_IC_GATE_FRONT_H_WS_OPEN : BG_IC_GATE_FRONT_H_WS_CLOSED);
                    break;
                case GO_HORDE_GATE_2:
                    uws = (open ? BG_IC_GATE_WEST_H_WS_OPEN : BG_IC_GATE_WEST_H_WS_CLOSED);
                    break;
                case GO_HORDE_GATE_3:
                    uws = (open ? BG_IC_GATE_EAST_H_WS_OPEN : BG_IC_GATE_EAST_H_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_3:
                    uws = (open ? BG_IC_GATE_FRONT_A_WS_OPEN : BG_IC_GATE_FRONT_A_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_1:
                    uws = (open ? BG_IC_GATE_WEST_A_WS_OPEN : BG_IC_GATE_WEST_A_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_2:
                    uws = (open ? BG_IC_GATE_EAST_A_WS_OPEN : BG_IC_GATE_EAST_A_WS_CLOSED);
                    break;
            }
            return uws;
        }

        void RealocatePlayers(ICNodePointType nodeType);
        void UpdateNodeWorldState(ICNodePoint* nodePoint);
        void HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture);
        void HandleContestedNodes(ICNodePoint* nodePoint);
        Transport* CreateTransport(uint32 goEntry,uint32 period);
        void SendTransportInit(Player* player);
};
#endif
